Thursday, November 17, 2011

Town Design

I know the plan is a bit dodgy I should have really moved my light box! However here is the completed town technical drawing which I shall be passing over to Jamie to build in Maya.

Production Chart

Just a quick post for posterities sake.  Here is our Production Chart.  Excitement ensues.

x L

Tuesday, November 15, 2011

Our Most Up-To-Date Animatic YET

So we've finished the boards and have them proudly displayed above the Director's desk:

They loom over us as a giant reminder of all the work we still have to do.  In finishing the boards I've since been able to finalise the animatic too, making the last 30 seconds a lot more clearer than we had on the post-it boards.  Now it actually makes sense.  The timing's had to change a wee bit too, it was flying through the final reveal just a bit too quick for my liking.  Here is what we gots now:

Please let us know what you think.  The intro may be getting looked at... in fact, it will be getting looked at 'cause we've redesigned the town a bit, so please bear that in mind, the fly through will be better, or at the very least different.  We're still sitting at just one second under two minutes, so it's a very manageable piece.  Suba's working on our first layout as I type so doping and animating will be beginning forthwith! Hurrah!  

Again, please let us know what you think!  Any feedback is good feedback.

x L

Monday, November 14, 2011

Final Storyboards

Been working on them since last Monday, and I think (after ten or so months of rewrites) we've finally settled on the story!  Now it's onto making a Production Chart, and then Layouts next week with Suba.  The only thing missing from these boards are the SFX notes and working out the timing - which I did actually sit and work out, but managed to work out wrong the first time round.  They will get added in later, when I get that all reorganised and fixed.

Anyway, enjoy!  Hope they make sense.

x L

Thursday, November 10, 2011


This week I am trying to sort out layouts especially with the see saw and opening shot. So here are a few things I have been working on, just experiment with the angles and the way the shot should look.